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21. Capship self-destructing is getting all too common - in Test Server Feedback [original thread]
can we get the self-destruct timer to scale with the signature radius of a ship please i.e. make it longer for capitals. cause it is damn silly when a carrier pilot that has royally screwed the pooch(gone out solo and got caught) can wait until a...
- by Rabid Rich - at 2008.04.15 16:29:00
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22. CCP - Black Ops ships need more than a fuel bay - in Test Server Feedback [original thread]
the scan resolution issue of the t1 cloaks is the most important thing after the jump fuel bay. it is highly gimping to these ships for actual guerrila warfare combat use which is their intended use. the current immunity decloak is worthless compa...
- by Rabid Rich - at 2008.04.15 11:20:00
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23. CCP - Request for Black Ops Changes from someone who actually uses one - in Test Server Feedback [original thread]
in practice the scan resolution penalty of the improved cloak is the major gimping factor in their combat use. this is as important as the jump fuel bay. ofc extra damage and gfitting is always nice but it becomes a distant 3rd behind the lock t...
- by Rabid Rich - at 2008.04.15 11:18:00
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24. Black Ops Ships - in Ships and Modules [original thread]
copied from thread in other forum: for the love of god let them be immune to t1 cloak scan res penalty if you(zulupark)ever want to see them used purposefully in combat....even if you then remove the current immunity to decloak penalty, the main t...
- by Rabid Rich - at 2008.04.14 17:27:00
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25. Black ops need some loving - in Test Server Feedback [original thread]
for the love of god let them be immune to t1 cloak scan res penalty if you(zulupark)ever want to see them used purposefully in combat....even if you remove the immunity to decloak penalty, the main thing is that these ships should be able to warp ...
- by Rabid Rich - at 2008.04.14 15:12:00
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26. The Sin, Redeemer and Panther - in Ships and Modules [original thread]
Originally by: Xequecal Because the other types of ewar would either be pretty useless or overpowered as hell. Useless bonuses on a BS: - Tracking disruptors. (On a BS, doesn't do **** to cruisers shooting you, even given a 20% bonus/lev...
- by Rabid Rich - at 2008.04.07 06:32:00
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27. insane speeds, and other insane stacking.. solution - in Test Server Feedback [original thread]
Edited by: Rabid Rich on 01/04/2008 12:20:29 Edited by: Rabid Rich on 01/04/2008 12:18:32 tbh yinstead of trying to alter mwd's, you could just remove them from the game. then add scripts to webbers so that they either: 1)reduce the ab b...
- by Rabid Rich - at 2008.04.01 12:15:00
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28. Black Ops Compomise - in Player Features and Ideas Discussion [original thread]
I think the OP and most others on this thread are getting carried away a bit. A couple of sane people have pointed out that the ships are under gunned anyway, so losing damge bonuses just makes them useless for taking into a fight- at that point y...
- by Rabid Rich - at 2008.03.26 10:08:00
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29. Tempest Role accentuation - in Player Features and Ideas Discussion [original thread]
Edited by: Rabid Rich on 25/03/2008 16:06:25 Originally by: Ellaine TashMurkon So, when speaking of different bonuses, run the numbers before. jeez you all think you are geniouses by looking at one thing out of context of all the...
- by Rabid Rich - at 2008.03.25 16:06:00
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30. Tempest Role accentuation - in Player Features and Ideas Discussion [original thread]
3 bonuses- and a big tanking nerf. = 1.5 bonuses. and this ship needs them for the sake of performing it's role of hit and run.
- by Rabid Rich - at 2008.03.25 12:54:00
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31. Tempest Role accentuation - in Player Features and Ideas Discussion [original thread]
didn't you read- the max gun dps is not changed. the RoF bonus is droped, and the damage bonus doubled to compensate. this actually yields a slightly lower dps in optimal. however heavier drones and falloffbonus boost the dps at 20-30km where the ...
- by Rabid Rich - at 2008.03.25 11:54:00
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32. Tempest Role accentuation - in Player Features and Ideas Discussion [original thread]
the ship is a bit weak currently, and to increase it's tank/lows to buff it back into line with other BS would just homogonize both the ship class and the racial differnces too much. instead: MOAR damage, MOAR mobility, even less tank...spare u...
- by Rabid Rich - at 2008.03.25 11:11:00
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33. Black-Op BS scan res boost needed - in Test Server Feedback [original thread]
Edited by: Rabid Rich on 18/03/2008 10:29:05 because there are not many black ops pilots yet, nor will there ever be as a percentage of the eve population, this topic is not going to attract much attention. but it is nevertheless a much needed...
- by Rabid Rich - at 2008.03.18 10:28:00
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34. Black-Op BS scan res boost needed - in Test Server Feedback [original thread]
I am not gonna ask for anything like t2 cloak or covert cyno mechanic reworking. those are both contentious issues. On the other hand, i don't really see much counterarguement for making these ships immune to the cloak scan resolution penalty. th...
- by Rabid Rich - at 2008.03.17 11:26:00
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35. What happened to the BEEs? (Goon made thread about MAD pirates) - in Crime and Punishment [original thread]
there is only one answer to that: Jed Stark for Prez '08
- by Rabid Rich - at 2008.03.07 14:00:00
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36. Why No Love for Tempest Fleet Issue? - in Ships and Modules [original thread]
i'd say partial faction with t2 is ok. for this ship on a limited/reasonable budget i would prioritize faction items like this: MWD web point reps neut miscellaneous(gyros etc) pesonally i would want 2 faction items from that list as a minimum...
- by Rabid Rich - at 2008.02.29 16:53:00
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37. Why No Love for Tempest Fleet Issue? - in Ships and Modules [original thread]
neal cassady was tlking about me pvping in the fleet pest. only thing i will say is i don't shield tank it. in response to the OP's question, the answer is: I have love for the fleet pest. imho the base pest should get the slot layout from this s...
- by Rabid Rich - at 2008.02.29 14:22:00
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38. **Suggestion Box ** - Tempest Buff Ideas - in Ships and Modules [original thread]
well, lots of people like to put a 3-4 slot passive tank on their fleet pests but keep the mwd/injector/point and stay nimble- they aren't trying to make it into a mael though- decent mael's take loads more damage over time than a fleet pest when ...
- by Rabid Rich - at 2008.02.29 13:56:00
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39. **Suggestion Box ** - Tempest Buff Ideas - in Ships and Modules [original thread]
Originally by: Vengarioth Skullshanks fleet pest which imo just sucks the same as a vanilla pest. you're kidding right? have you flown a fleet pest? with 3 gyro's it absolutely rules in small gang warfare(i concede it is too pricey ...
- by Rabid Rich - at 2008.02.29 11:56:00
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40. **Suggestion Box ** - Tempest Buff Ideas - in Ships and Modules [original thread]
Edited by: Rabid Rich on 29/02/2008 10:21:57 +1 mid is actually the best buff without making the tempest just more generic. all the +1 low or +1 turret arguements have the effect of making the tempest MORE role defined, when infact this s...
- by Rabid Rich - at 2008.02.29 10:17:00
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